Knowledge and experience have
no value unless you share them.
Asynchronous and Synchronous Learning:
Asynchronous typically means that a student will engage with the online course without having live interactions with a teacher in the form of ‘live instruction’. Most asynchronous learning experiences are self-paced, however the student/user is able to communicate with a teacher via chat or email
Synchronous learning experiences allow the student or user to participate in a live learning experience that is lead by a teacher or facilitator. The student may have the ability to engage directly (in-real time) with their peers, teacher or facilitator through a microphone or via text chat while lesson is happening.
Online courses which are hosted on a Learning Management system are very often created using “Course Authoring Tools”, software. The completed files from authoring software can uploaded to a SCORM conformant Learning Management System (I.e. Canvas, Blackboard, Moodle, Desire2Learn)
Leveraging an online learning environment to expand upon and enhance an on-site classroom learning experience.
Content Management System (CMS):
Typically a web-based application used to build a website, manage content and measure analytics within a common interface. Wordpress is a CMS.
Experiences where the learning is designed for the student/user to develop specific skills and competencies rather than abstract knowledge.
Similar to Blended Learning, students/users are exposed to learning material at home through their online course, then apply that learning in their on-site classroom
Presenting learning content through an applied experience where students/users situate themselves in contexts to interact with concepts.
A type of learning that leverages game elements such as badges, levels, achievements, points etc. to increase students’ engagement in the learning process.
A position/person who participates in creating your online course, and a practice of analyzing, designing and developing instructional materials and transferring them into an online curriculum.
Steps a student needs to complete to pass the course and earn a certificate or demonstration of completion.
LMS (Learning Management System):
Software used in creating, managing and delivering eLearning content as well as communicating with students and tracking their performance. Examples of LMS’: Moodle, Canvas, Desire2Learn, Blackboard, etc.
LTI (Learning Tools Interoperability):
The means by which LMS vendors allow integration of their platforms with third-party services to enrich the user’s experience and to enable greater functionality. It is a framework within which an LMS sends information about a learner to a third-party tool or software, enabling data exchange and a seamless user experience.
Employing a narrative to create a learning experience to develop and apply skills in a variety of contexts.
SCORM (Sharable Content Object Reference Model):
SCORM compatible content is created with authoring tools and can be reused and transferred to a new LMS with no need to spend money and efforts on the remaking of content.
Student-Centered Approach to ELearning:
Methods of teaching in which a student is put at the very centre of the learning process. A teacher adjusts a curriculum, materials delivery and class activities to the student’s skills and the level of knowledge. The student-centered classroom allows students not to just pass, but to learn in a deep and fundamentally appropriate way.
Tin Can (also called Experience API or xAPI):
The next generation of SCORM eLearning standard allowing tracking learning activities happening outside the LMS (like attending conferences, writing blogs, social communication etc.)
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